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John A. Waterworth / Eva
L. Waterworth
The Meaning of Presence
Abstract
The sense of being present in
another world is a defining feature of convincing Virtual Reality, and
research into this sense of presence
is burgeoning. However, terminological and other confusions about what
comprises presence, and what does not, have impeded progress in the field.
In this speculative short paper we suggest that presence has a biological
purpose and that a consideration of this purpose may provide a way forward. We
see presence as the feeling a conscious organism experiences when immersed
in a concrete external world. This feeling must be distinguishable from
engagement in internally constructed mental worlds, in organisms equipped
to construct such inner realities. Presence depends on the form of the
media, because form determines whether a world must be constructed internally
or can be said to exist outside the perceiver. From this claim,
we speculate on possible future ways of applying presence in psychotherapy
and the arts. In viewing presence this way we are adopting an experiential
realist position, one that sees meaning as residing ultimately in concrete
experiences of external worlds, real or virtual – in other words,
in presence.
Keywords
Presence, internal worlds, perception, emotion, meaning, psychotherapy,
the arts.
1 Introduction
A recent article by Slater (2003) points to the current confusion about
what is signified by the word “presence”. Slater suggests
that presence is about form, not content. It should not be confused
with degree of interest in, nor emotional engagement with, the contents
of an environment. Slater also suggests that presence is not the same
as immersion. We agree with Slater that it is important to distinguish
presence from emotional engagement, otherwise the concept of presence
will lose any distinctive meaning. But we find the justification for
this stance to be more than terminological. We claim that feeling presence
has a biological purpose. It is only possible to motivate the need
for terminological clarity, and to apply the clarified concept to a
variety of practical, therapeutic and entertainment settings, if we
understand this purpose, which is the meaning of presence.
We begin with a consideration of presence as media form, drawing on our
earlier work claiming that level of experienced presence is an inverse
function of the degree of abstraction of the media. This allows a distinction
to be made between presence and the suspension of disbelief with which
it is often confused. We move on in later sections to expand on our view
of the biological purpose of presence, and from there to its therapeutic
and other usefulness as the “royal road” to emotional change.
2 Presence and Media Form
We have been suggesting that presence is a function of form for several
years now (e.g. Waterworth, 1996; Waterworth and Waterworth, 2000a,b;
2001). Our argument is that people routinely deal with two kinds of information,
the concrete and the abstract. Concrete information is of a form that
can be dealt with directly via the perceptual-motor systems; it includes
information coming from the world around us, and it gives rise to the
sense of presence. The information is realised as the world or, through
technology, as a world that exists outside our minds. Abstract information
must be realised mentally. An imagined world is created from abstract
information, and such imagined worlds may be very vivid and emotionally
engaging, but they only exist mentally. Waterworth et al. (2001) presented
evidence that different versions of a media production elicited different
levels of presence, depending on the degree of abstraction of the information
presentation. Specifically, the more concrete the presentation, the higher
the level of experienced presence.
We have called this engagement with an internally-realised world “absence”.
For example, Waterworth and Waterworth (2000a) claim that “ Presence
arises when we mostly attend to the currently present environment within
and around the body. The capacity we have for such attention depends
on the amount of conceptual processing the situation demands. As we process
more in an abstract way, we can consciously sample fewer concrete aspects
of the present situation, and so our sense of presence diminishes; we
become absent”.
We need to understand the presence-absence distinction if we are to understand
presence, and perhaps also consciousness in general. As Max Velmans puts
it: “What we normally call the ‘physical world’ just
is what we experience. There is no additional experience of the world ‘in
the mind or brain’”, whereas, “We also have ‘inner’ experiences
such as verbal thoughts, images, feelings of knowing, experienced desires,
and so on.” and “In so far as these processes are experienced,
they are reflexively experienced to be roughly where they are (in the
head or brain)” (Velmans, 2000, p. 110).
The distinction between internally- and externally-generated worlds (and
the importance of form) is clear if we consider the difference between
reading a gripping novel and acting in a convincing virtual reality.
The world of the novel is depicted in an abstract form – the symbols
of textual language. We must do conceptual work to realise it mentally.
A VR is depicted in a concrete form, and can be experienced in the ideal
case without extra work – by the same perceptual processes by which
we interact with the real world. The virtual world is the same for everyone
who acts in it, just as the real world is (though, of course, our experiences
and reactions differ). But the world I realise in my head when I read
a novel is not the same as the one you realise, though it will have similarities.
Put even more simply, we can share external worlds, but we cannot share
imagined worlds. Media form determines the extent to which information
is realised externally or internally. Presence is what it feels like
to be conscious and embodied in an external world.
We have previously suggested that degree of presence versus absence is
orthogonal to both the real-virtual distinction, and the level of attentional
arousal of the experiencer (Waterworth and Waterworth, 2001). By this
view, we can be highly present in a virtual world, highly absent in the
real world and vice versa. Level of attention can be high when we feel
present, but also when we feel absent, and presence can be high even
when attention level is low. Since emotional content is one of the factors
that can be expected to affect attention level, Slater’s (2003)
statement that “Presence is orthogonal to emotional content” is
compatible with our earlier position, insofar as emotional content determines
level of attention.
However, it is not clear that presence and emotion can be treated as
independent. Obviously, when the content of an environment is engaging
people will tend to report higher levels of presence. More interestingly,
it may be that presence – as a reaction to being immersed in a
world – is intrinsically tied to emotional engagement. It may be
that we cannot act in the external world, nor make decisions in the internal
world of the mind, without emotion (Damasio, 1994; 1999). If this is
true, to feel present is to have emotions. But this is also true of absence!
To make sense of this, and clarify why presence cannot be the same as
emotional engagement, it is necessary to consider what biological purpose
presence might have.
3 The Biological Purpose of Presence
We claim that presence is a defining feature of core consciousness (see
Damasio, 1999). It is a fundamentally biological phenomenon, in fact,
a feeling. Presence is the feeling of being bodily in an externally-existing
world. It was designed by evolution to ensure that organisms attend to
the things in their here and now that might affect their survival. This
is why it is so easily confused with emotionality or level of interest.
For organisms in a natural environment, it is vital to pay attention
and respond rapidly to present threats and opportunities. Our emotional
life is built on this evolutionary substrate. But as extended consciousness
evolved, imagined situations became increasingly important to survival
and biological success. Because of this, these imagined situations evoke
the same mechanisms of interest and emotion, but they do not elicit presence.
When we imagine, think, plan and generally deal with information that
does not constitute our experience of things and events in the currently
present external situation we are exercising extended consciousness.
And it is extended consciousness that allows us to create an internal
world in which we may suspend disbelief. Extended consciousness relies
on working memory (Damasio, 1999), which can be seen as the “active
scratchpad” of mental life (Baars, 1988; Baddeley, 1986, 1992;
Hitch and Baddeley, 1976). It is in working memory that the internal
world we are currently experiencing is largely created. Its function
is to allow us to consider possibilities not present in the current external
situation. In contrast, core consciousness is directed exclusively to
the here and now – the present – and is what we share with
all conscious animals. This reinforces the idea that presence is a common
biological state, as well as the seemingly more fanciful suggestion that
virtual worlds could engage animals as well as people (Waterworth, 1996).
As Damasio puts it (1999, page 195), “Extended consciousness goes
beyond the here and now of core consciousness, both backward and forward”.
Extended consciousness gives us obvious advantages over organisms without
it, such as the ability to plan and generally enact in the imagination
possible scenarios in the future, as well as to increase the sophistication
of learning from the past. Language depends on it, because we must retain
linear sequences of symbols in working memory if we are to understand
utterances, whether spoken or written. It is presumably because of these
advantages that consciousness has become extended in this way through
the process of evolution (Pinker, 1998).
The advantages of extended consciousness depend on the fact that we can
distinguish between the experience of the external word and the experience
of imagined internal worlds; in other words, between presence and what
we call absence. Viable organisms must be able to tell the difference
between an imagined future situation and the actual, present, external
situation. Confusions of the two indicate serious psychological problems,
problems which, until recent times, would have prevented survival and
the passing on of this condition. Simply put, if we react as if the external
world is only imaginary we will not survive long (think of this the next
time you cross a busy street). And if we think that what we are merely
imagining is actually happening, we may omit to carry out basic activities
on which our survival depends. We are suggesting that presence is the
feeling that evolution has given us to make this vital distinction .
It should be clear now why we consider the suspended disbelief we have,
for example, when reading a gripping novel, and the sense of presence
we experience in a convincing VR, to be different things, although both
can lead to emotional engagement. Confusing these two has led to the
lack of terminological clarity, which, as Slater (2003) rightly emphasises,
has contributed to a certain lack of recent progress in our understanding
of presence. As we put it in an earlier paper (Waterworth and Waterworth,
2001) “ The root of the problem with many existing models of presence
is perhaps confusion between presence and suspension of disbelief”.
Our view is that suspension of disbelief does not result in “the
illusion of nonmediation” that, as Lombard and Ditton (1997) aptly
suggest, characterises presence. Rather, suspension of disbelief results
in imagined presence, which can be highly engaging.
Thanks to the evolutionary nature of the development of the mind, current
events from the surrounding external environment are only confused with
mentally constructed events in exceptional cases of psychological disturbance. This
is true no matter how vivid or emotionally engaging the mentally created
world may be. Suspension of disbelief (in a mentally constructed world)
is only confused with presence (in an externally surrounding world) when
the organism’s sensory systems are seriously impaired or artificially “turned
off” (see Humphrey, 1992; Ramachandran and Blakeslee, 1998, Chapter
5). What we are experiencing when we interpret the imagined as
the real is hallucination, and is usually indicative of a serious problem
for the organism concerned. It is from the experienced distinction between
imagined and real presence that the therapeutic potential of presence
derives.
4 Speculations on the Therapeutic Use of Presence
We have suggested that presence is how it feels to be engaged with an
external world, and that this can be distinguished from how it feels
to be engaged with an internal world. Both kinds of world, the external
one eliciting presence and the internal one producing what we call absence,
evoke emotion. We feel embarrassment when we are publicly humiliated,
and we feel it again when we imagine ourselves being so treated. Normally,
and naturally, the external world – and presence – is given
priority. When driving, we must act to avoid the traffic hazard before
we continue our absent-minded daydreaming about the weekend – even
if what we were imagining was much more exciting than the present situation.
It is because of the priority given to presence that VR has such potential
as a powerful psychotherapeutic tool.
The aim of much psychotherapy is to change the linking between life events
and emotional responses to those events. We are not psychotherapists
and we will not attempt here to review the many, often successful, attempts
to apply VR to a variety of psychological maladjustments (see, for example,
Riva et al., 1999). However, we do suggest that presence may provide
a “royal road” to the evocation of emotion and change, just
because it has a psychological precedence based on its biological and
evolutionary importance. As Damasio (1999) suggests on the basis of neurological
findings, “the ‘body-loop’ mechanism of emotion and
feeling is of greater importance for real experience of feelings than
the ‘as if body-loop’ mechanism” (page 294).
As we understand it, most psychotherapies take the internal world (or ‘as
if body-loop’) route to emotion. Ideation of a situation might
be used to provoke an emotional response that can then be discussed and
addressed, perhaps in conjunction with relaxation techniques. VR is most
often seen as an adjunct to ideation, a way to strengthen this approach
to change. But the basic approach remains the same and rests on the idea
that meaning resides primarily in internal worlds, and that change should
arise first and foremost in those internal worlds. The result is that
psychotherapy, although successfully exploiting VR technologies, does
so within a framework that perhaps fails to capitalise on the organismic
priority of presence.
The conventional framework could be described as “imagining evokes
emotions and the meaning of the associated feelings can be changed through
reflection and relaxation”. We would suggest as an alternative
that “experience evokes emotions that result in meaningful new
feelings which can be reflected upon”. The conventional framework
is limited by the secondary nature of the feelings evoked, based on the
internal world route. We speculate that the alternative approach may
be more effective, because by using VR it can take the external world
route. We suggest that meaning derives ultimately from bodily experiences
of being in an external world. It seems reasonable to predict that the
meanings of feelings can be more effectively changed when they are addressed
at source.
Our view of meaning rests on recent trends in philosophy, such as Lakoff
and Johnson’s “experiential realism” (Lakoff and Johnson,
1980; 1999), and we have applied this approach successfully to the design
of navigable information landscapes (Waterworth, 1999: Waterworth et
al., 2003). By this view, meaning derives ultimately from embodied experience,
in core consciousness; in other words, from presence. Presence comes
first, both in evolutionary terms and in epistemological terms. Presence
provides the grounding for meaningful reflections in extended consciousness.
And presence may be intrinsically emotional, as mentioned earlier.
5 Future Research Directions
Unfortunately, little research in psychotherapy has so far investigated
how to evoke a range of different emotions through the use of virtual
worlds, and we see this as a very promising area for future research.
This is one aim of the recently started EMMA project, in which we are
involved (see Alcañiz et al., 2002). As an example of possible
approaches, we have started to develop linked virtual world-zones that
can be navigated by what we call the ‘body joystick’. This
technique was inspired by the immersive art works of Char Davies, especially
Osmose (see Davies, 2003). Breath and balance are used to navigate within
and between these world-zones, each of which is designed to evoke a specific
emotion. Navigation in the virtual space becomes some kind of “psychofeedback”,
as immersants learn to control their bodies to move between different
emotion zones. The main aim of the environment is as a test-bed to explore
the role of presence in the evocation and alteration of emotion.
Interactive art is another important area of future research on the
nature of presence, and one that also provides insights into the therapeutic
possibilities of presence. We have found that a sophisticated, shared
VR environment combining a high level of immersion with a strong sense
of social co-presence, can be effective in overcoming participants’ self-conscious
fears of participation (Waterworth et al., 2002). It seems almost as
if, given sufficient presence and suitable contents, participants have
no choice but to abandon their fears. We think that this can potentially
form the basis of learning experiences that facilitate adaptive psychological
change. Note that the experience comes first – by our account it
has its own inherent meaning – and reflection and consolidated
change would come later.
The phenomena of altered and exaggerated presence open up additional
research questions and possibilities. After experiencing environments
such as Osmose, immersants often report extraordinary changes to their
sense of being. Standard immersive VR technology, combined with
the bodily style of interaction (using only breath and balance) and engrossing
and evocative content, seems to facilitate an unusual level of presence.
Participants feel changed by the experience, and report a loss of reflective
self-consciousness, which is compatible with the idea that presence is
a product of core consciousness. When presence is sufficiently strong,
attention is directed exclusively towards the here and now of the external
world. There is no space left for internal worlds in which the self is
modelled as an actor.
This “superpresence” is abnormal; in everyday life we are
never – except perhaps very briefly, and on rare occasions – so
completely present. Normally, we experience a balance of presence and
absence, depending on the needs of the situations in which we find ourselves.
We must almost always attend to both, because the real world is a physically
and socially dangerous place. But we have found that a well-designed
and framed virtual world can serve as a safe haven, a place in which
people report feeling extraordinarily present (Waterworth et al., 2001).
Another way of achieving extraordinary presence may be through “transfers
between sensory experiences”, as Slater (2003) points out. By presenting
information in altered modalities (sights as sounds, and so on) we are
likely to not only change the nature of presence, but also elicit enhanced
levels of presence. This new way of perceiving may also generate new
creative insights (Waterworth, 1997).
We speculate that many common psychological problems, such as phobias,
depression, anxiety, debilitating shyness and so on, arise from an
imbalance in the relative levels of presence and absence. Specifically,
we suggest
that these problems may arise as the result of too little presence,
sometimes in only specific situations, sometimes more generally. The
sufferer focuses
too exclusively on their idea of what is happening and their own place
in it (their internal model of the situation or world), at the expense
of experiencing their own, relatively unreflective, presence in the
external situation or world. To lose the sense of presence is to lose
one’s
sense of being in the world, and is both an unnatural and a distressing
condition.
We suggest that VR treatment for such conditions will be effective
to the extent that it redresses the balance between presence and absence.
People tend to settle into habits of mind that resist change. Evoking
superpresence might be a particularly effective way of promoting beneficial
psychological change from conditions characterised by an over-emphasis
on the internal world. We imagine a future where immersive environments,
designed in particular ways to elicit extra-ordinary presence, are
routinely
used to help both patients and normals recover or reinforce their sense
of being.
6 Summary
There are often obvious biological reasons for many of the feelings
we experience. We get hungry so that we will not allow ourselves to
starve.
We look for sex so that we will perpetuate our genetic heritage. We
feel pain when we have been damaged, perhaps so that we won’t damage
ourselves that way again, and also to ensure that we attend to our own
repair. We feel fear when we are in a dangerous situation. And we feel
present when we are conscious and in an external world.
We have presented the feeling of presence as a manifestation of core
consciousness, which allows people to deal with the perceptual here
and now of their current situation. VR can trigger a sense of presence
by
engaging the same capacities of core consciousness as are engaged by
the real world. This is why, in principle, VR could engage any animal
possessed of core consciousness. It is necessary, in organisms such
as ourselves who also possess extended consciousness, that this feeling
is distinguishable from involvement in what may be an equally emotionally
engaging internal, conceptual, world, such as might be created when
reading
a gripping novel, or when fantasising about one’s own future or
past.
Extended consciousness allows us to imagine almost anything. We often
imagine presence in imaginary or fictional situations and, when we
do, some of the same psychological processes are activated that allow
us
to experience an actually present world, including emotional responses.
This is sometimes called suspension of disbelief, as when we read a
gripping, highly descriptive novel. We have called this mental absence.
But we
do not confuse presence and absence. We may cry when we read a moving
story, but we do not try to comfort the protagonists because we do
not feel their presence in our world, nor our presence in theirs. To
be truly
present in a world is to feel and respond accordingly.
We have pointed to possible ways in which this approach might have
an impact on research in psychotherapy and the arts. There is a particularly
urgent need for more work to investigate the relationship between presence
and emotion. Our view of presence suggests at least a couple of psychotherapeutic
approaches. Presence can be elicited through designed experiences that
lead to changes in the way the individual feels about a situation.
It
may also be that exposure to enhanced presence over time leads to fewer
distressing reflections on the self in general. In other words, presence
training may potentially lead to more balanced mental habits.
We see meaning as residing ultimately at the lowest level of concrete
embodied experiences of external worlds – in presence – and
not in the more abstract, higher level thoughts, reflections and imaginings
that constitute our internal world. Our internal worlds and their meanings
are built on the foundation of what it feels like to be consciously in
a concrete external world, on what it means to be present.
--
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